Mathieu Tremblin. Online Imitation Game “Lea”. 2015.
Questions from Original Imitation Game, commercial website, chat.
Documentation. Screen capture. 298 x 531 px.


Mathieu Tremblin. Online Imitation Game “Michel”. 2016.
Questions from Original Imitation Game, commercial website, chat.
Documentation. Screen capture. 311 x 585 px.


 _____     _ _            _____       _ _       _   _            _____               
|     |___| |_|___ ___   |     |_____|_| |_ ___| |_|_|___ ___   |   __|___ _____ ___ 
|  |  |   | | |   | -_|  |-   -|     | |  _| .'|  _| | . |   |  |  |  | .'|     | -_|
|_____|_|_|_|_|_|_|___|  |_____|_|_|_|_|_| |__,|_| |_|___|_|_|  |_____|__,|_|_|_|___|

[EN]

Mathieu Tremblin.
Online Imitation Game.
Since 2015.
Questions from Original Imitation Game, commercial website, chat.
Various duration.

Online Imitation Game consists in asking questions to a seller during an automated session of online chat while visiting a commercial website. Those questions are selected from Original Imitation Game tests created by Alan Turing. Imitation Game test aim is to to determine if the interlocutor you are talking to is a person or a machine.
In this online version of Imitation Game in the frame of an interaction related to consuming society, the client of the commercial website becomes “the interrogator” as he or she doesn’t know if he or she is speaking to a employee or a bot. “The interrogator” is asking questions repetively to “the player” until “the player” stops the conversation because the questions that are not related to the work he or she’s hired for or until “the interrogator” stops the conversation realizing due to the systematic answers that the “player” is a bot.

Concept, client: Mathieu Tremblin.


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